

projects.

Advertising & catalogue cover Visual. Hero image created for a national campaign for Bagster. Used as catalogue cover and print advertising

Commercial product imagery Series of photorealistic helmet visuals created for Shark Helmets marketing and communication supports.

High-end vehicule rendering. Automotive visualisation focusedon realism and cinematic lighting. Created as a marketing-style hero visual to showcase design, surfaces and premium finishes.

Product modelling & promotional imagery Detailed vehicle modelling and rendering for promotional and editorial-style visuals. Emphasis on authenticity, proportions and material fidelity.

Marketing and social media visuals Cinematic scenes combining product presentation and storytelling. Designed to create engaging visuals for digital campaigns and branded content

Interactive realtime visualisation Realtime environments and product staging developed in Unreal Engine. Optimised for immersive presentations, interactive demos and spatial experiences.

Used to experiment with lighting, reflections and high-end product rendering techniques.

Brand illustration & product category artwork Illustration created for Bagster to promote the backpack & luggage range. Used as a visual identity element inside the catalogue and marketing materials. Blends character modeling and product storytelling in a lifstyle context.

Personal realtime exploration Personal concept project developped to explore high-detail assets and realtime lighting workflows in Unreal Engine




Senior 3D product & Realtime Visual Artist with 20+ years of experience creating high-end visuals for brands and agencies.
I craft photorealistic product imagery, automotive renders and immersive realtime experiences designed for marketing, advertising and visual communication.
My work bridges design, storytelling and technical precision to turn products into compelling visual narratives